Sunday, 4 March 2012

The two things you need to know about learning design

A nice game, recently publicised by Oliver Burkeman in his Guardian column - is to sum up an area of expertise in just two things: the only two things you really need to know. The American writer Glen Whitman started the game in 2002 after a bar-room challenge to name the two things about economics (then his own academic field), to which he replied, after some thought: 1.  incentives matter, and 2. there's no such thing as a free lunch. On his invitation, other people have extended the formula to many other fields, such as stock trading (1. buy low; 2. sell high), acting (1. don't forget your lines,  2. don't run into the set) and history (1. everything has earlier antecedents, 2. sources lie but they're all we have). Apart from it being fun, people find the game a good exercise for taking a fresh look at one's own field and getting back to basics.

Playing the game with my own field of learning design, my first attempt at an answer was this:
  1. Decide what you want people to learn to do.
  2. Decide what they're going to do in order to learn this.
But the more I looked at these two things, the less I liked them.  The problem wasn't that they were untrue or unimportant; in fact, without realising it, I'd followed the ADDIE model (Analyse, Design, Develop, Implement, Evaluate), which is how the learning design / instructional design process is often organised these days. The first of my things corresponded to the Analysis phase, which at its core is about identifying learning outcomes, expressing  them in behavioural terms - so "decide what you want people to learn to do" rather than just "learn". <1> The second corresponded to the Design phase, or thinking up a way for learners to reach those learning outcomes - which on the principles of active learning means "decide what they're going to do". <2> There wasn't anything wrong with my two things; they were just dull. I'd tried to be safe and correct, and I'd ended up with things that sounded obvious. Bor-ing, as Sherlock Holmes would say (at least when played by Benedict Cumerbatch).<3>

So I decided to sharpen my knives a little. The things people really need to know about a subject are the things they're going to get wrong, if left to themselves. No more Mr Nice Guy; my preferred answer lays down a couple of challenges.
  1. Teach people not subject.
  2. People learn because of what they do, not what you do.
The first is important, because if you're a subject matter expert you naturally take pride in your knowledge of your subject, and so when it comes to teaching you try to get in as much of it in as you can. That's all very well if your learners are aspiring to be subject matter experts themselves, but that's seldom the case: they're studying your subject in order to do something else, and that is the need which as a teacher it is your calling to serve.

The second is also about taking the focus off yourself and putting it onto your learners. It challenges the temptation to try to teach well by working hard: by studying lots of sources, by preparing teaching meticulously, by carefully crafting written materials. The reminder here is that the things you do can only bring about learning in others because of and insofar as it causes them to do certain other things; it’s learner activity which brings about learning, and the whole business of teaching can be summed up as getting learners to do those things which will enable them to learn.

Parenthetical notes

<1> The behavioural form is important even when the learning outcome is about command of a body of knowledge, which is usually the case in higher education: you can't get sufficiently precise about what level of knowledge or understanding you want unless you start thinking in terms of what students are going to be able to do - summarise, describe, explain, compare, analyse, interpret, evaluate etc. - see Learning as assimilation for other activity types.

<2> So for example, people don't learn just by reading something but by doing something with what they read. (See The Reader.)

<3> Couldn't it be the case that the two most important things about a subject really just are dull? Of course it could; but a lack of excitement should be a sign that there's a better answer to be found. The whole point of the game is to fling a small net across something vast and large ; if you really succeed in capturing something of its essence in a few words, there should be a frisson  or thrill: a sense of liberation as the squawk and clutter of too much detail falls away into relative insignificance. Anyway, if you're trying to explain your field to someone else, do you really want them to think it's boring?

Seen and heard: February 2012

Inspector Montalbano - Sicilian detective TV series, with more sun than The Killing and better food.
A Brief History of the Future: The Origins of the Internet - a 2000 classic book by super-commentator John Naughton, whose new Guttenberg to Zuckerberg: What You Really Need to Know about the Internet I must get round to reading some day.
An Ecology of Mind - film about Gregory Bateson by his daughter Nora; having set up the framework of the elderly Bateson talking to her as a child, the filmed extracts from lectures address the child in all of us, making him the wise grandfather we all wish we had (or in my case, wish I was).
A Dangrous Method - Jung wasn't as nice as portrayed (he had a filthy temper), but good to see Freud with a sense of humour (which is authentic).
The Descendants - sad and moving George Clooney film, though leaving me without any desire whatsoever to visit Hawaii.
The Hitchhiker's Guide to the Galaxy: Tertiary Phase and Quandary Phase - the Guide was never so great as on the radio, and these dramatisations of the later books, after Douglas Adams' death, remind me how prophetic he was about the future of human's relationship with technology.
How to Write a Lot, by Paul J. Silvia - no-nonsense get-down-to-it-and-stop-bullshitting-yourself advice, written originally for academic psychologists but generally applicable.

Sunday, 5 February 2012

The Reader

As teachers, we sometimes assume that students will just absorb whatever we write for them and that reading is "essentially passive in nature" (Conole  2007, p 84). IT unfortunately encourages us in this assumption, by turning everything into a problem of information transfer, so that the reader of a text is just a recipient of information.

I've already written about assimilative learning being an active process, and here - in a painting of c1665 - is a picture of it. The painter is the Dutch artist Eglon van der Neer, a contemporary of Vermeer, and it comes from that genre of domestic interior scenes showing people intensely absorbed in some private activity. In the Protestant Low Countries , the devotional intensity which might elsewhere have been expressed in overtly religious art was being brought into the sphere of the personal and the internal.

The reader is clearly a well-educated woman: the writing set on the table shows that she lives through her literacy. The book she's reading is probably what was called an "emblem book": the picture visible on the left-hand page would have been an allegorical image, accompanied by a short and memorable motto, with a longer explanation and exegesis in the supporting text.

But the most remarkable thing about the painting is that she's not looking at the book. Her gaze is straight ahead of her, into empty space: she is looking inwards. It "suggests a life of the mind that remains impenetrable, inaccessible to even the most persistent viewer" (Wieseman, 2011, p 194).

Of course she is. For reading - meaningful reading, not just sounding out the words on the page, aloud or silently - involves thinking. And reading which is challenging - which is presenting something not only new but different, as is inevitably the case in education - involves a lot of thinking. So she is re-making her understanding, re-making her thought processes, perhaps re-making her very soul and identity; and for all this the words on the page are merely the start.

References:

Conole, G. (2007), “Describing learning practices: tools and resources to guide practice”, and Appendix 7 “Taxonomy of learning activities”, in Helen Beetham and Rhona Sharpe (eds), Rethinking Pedagogy for a Digital Age: Designing and Delivering E-learning (Routledge), pp 81-91, pp 235-237.

Marjorie E. Wieseman (Curator of Dutch Paintings a the National Gallery), Vermeer's Women: Secrets and Silence (Fitzwilliam Museum, University of Cambridge, 2011).

The van der Neer painting was included in a Fitzwilliam Museum exhibition of that name between October 2011 and January 2012. It is owned by the Metropolitan Museum of Art, New York.

Emblem books could be both sacred and secular. For an interesting tour of some 17th century Dutch love emblem books, see http://emblems.let.uu.nl/emblems/educational/home.html on the Emblem Project Utrecht website.

Seen and heard: January 2012

New Year's Day concert from the Vienna Musikverein, live transmission on TV.
Sherlock, series 2.
Habemus Papam (We Have a Pope), new film, funny and moving, with Michel Piccoli as the reluctant Pontiff.
The Artist; they don't make films like this anymore, oh wait a minute they just did.
Vermeer's Women: Secrets and Silence, exhibition at the Fitzwilliam Museum, Cambridge (and podcast by the curator).
Boundaries and boundlessness, Day Conference of Re-Vision (Centre for Integrative Psychosynthesis), with Nick Tonnon.
Galaxy Quest, film on TV, even after many viewings still makes me laugh and cry.
The Ghost, film on TV, still gripping but not as oppressively menacing as in the cinema.

Sunday, 22 January 2012

Seen and heard: December 2011

Henry V, production by Propellor Theatre Company at Milton Keynes Theatre
The Ides of March, new film about US election politics, with George Clooney
"Mark Zuckerberg: Inside Facebook", BBC TV documentary, in The Money Programme series
Rev, BBC TV comedy series, with Tom Hollander
Accidental Empires, book about the early history of the personal computer industry, by Robert X Cringely (1992 revised 1996)
The Colours of Christmas,  new CD with cracking performances of Christmas music, by John Rutter
Midnight Mass at Turvey Abbey, actually held at 7:30 in deference to the stamina of older members of the order
Meet Your Brain, The Royal Institution Christmas Lectures, by Bruce Hood
The Book of Unwritten Tales, wonderful new point-and-click adventure game

Learning as assimilation: a passive activity?

To take in something external and make it part of oneself: assimilation or digestion is a powerful metaphor for learning. It's a long-established one too; the Anglican 1662 Book of Common Prayer famously asks that believers should "read, mark, learn, and inwardly digest" the holy scriptures.  Today, "assimilative tasks" are one of the categories of learning activities in the classification system used by learning designers at the Open University. According to this system, the characteristic "assimilative tasks" are reading, viewing and listening, which even in the digital world remain the core activities of a university student.

But there's something slightly pejorative about the label "assimilative" in that classification, especially when set alongside the other categories: experiential, information-handling, communicative, productive and adaptive (simulations to you and me). Grainné Conole puts her finger on it when she describes assimilative tasks as "essentially passive in nature" (Conole 2007, p 84). Taking it for granted that we're all aiming to get students to be active in their learning, the implication is that reading text, watching video or listening to audio is somehow less active than, say, communicating, handling information or getting new experiences.

Now it's certainly possible to listen passively to a lecture or a podcast, or to read through written words passively without thinking about their meaning. But that's not assimilation: that's swallowing. To take in food takes minutes, or seconds; to digest it takes hours, and that digestion is a very active process, involving peristaltic movement, gastric acids, enzymes and so on. If we're to take assimilation as a model of learning, then the important part isn't putting the stuff in the mouth, or eyes or ears, but working on it to break it down and make it part of oneself. And that's the part on which a good teacher will focus.

This is something in which the Open University has excelled for the past forty years. The reasons its course materials are so good is not that the information is well-organised or that the explanations are clear - although they are - but that they're always accompanied by learning activities to help students build their own understanding of the subject. It's these activities, rather than the reading, viewing and listening, which are the real assimilative tasks. Here are some of the most common types, divided for convenience into three levels:

Basic
  • summarising - for example: "List the three most important characteristics of theory X." "Write a single sentence explanation of concept Y."
  • representing diagrammatically - for example: "Draw a mind map to show the relationship between the concepts of theory X., including examples from case study Y."
  • organising - for example: "List the different aspects of this topic, and create a system for arranging them."
  • classifying - for example: "Sort the instances A., B., C.… into the categories / concepts X., Y., Z.."
  • comparing and contrasting - for example: "List points of similarity and difference between X. and Y."
  • identifying - for example: "Identify the features of concept X. which make it an instance of concept Y."
  • exemplifying - for example: "Find an example of concept X. in material Y., or in your own experience."

Intermediate
  • interpreting - for example: "Describe the most important features of case X., according to theory Y."
  • analysing - for example: "Outline the structure of case X., according to theory Y."
  • applying - for example: "Describe what you would do in case X., according to principles / procedure Y." "Identify the salient features of case A., according to theory B."
  • reflecting - for example: "Interpret your experience of X. according to theory / framework / protocol Y."

Advanced
  • contextualising - for example:  "Relate case X. to its theoretical / social / historical / political / environmental etc. context."
  • evaluating - for example: "Say how far case X. meets standards Y., and give reasons for your judgements."
  • discussing critically (in the academic sense) - for example: "Argue for an interpretation of case X., and give reasons for preferring this over other possible interpretations."

A better name for this category of tasks might be "comprehension and application", rather than "assimilative", if assimilation is going to be mistaken for simple reception of material. But whatever we call it, properly conceiving the acquisition of knowledge and understanding as an active process is vital to higher education, since every academic discipline requires it to a greater or lesser extent. In the face of subject matter experts' tendency to teach a subject just by expounding it, the reminder which we need is that good teaching requires not only clear exposition but a process for learners to assimilate it.

References
Book of Common Prayer (1662), Collect for the Second Sunday in Advent.
Conole, G. (2007), “Describing learning practices: tools and resources to guide practice”, and Appendix 7 “Taxonomy of learning activities”, in Helen Beetham and Rhona Sharpe (eds), Rethinking Pedagogy for a Digital Age: Designing and Delivering E-learning (Routledge), pp 81-91, pp 235-237.

Wednesday, 7 December 2011

Talking teaching or technology? A lesson from Pixar

Reflecting on how we train tutors to use Elluminate (our audiographic conferencing system) for a meeting of the Open University's eLearning Community, I realised that our attitude has done a 180 degree turn in just a few years.

When we began, we thought it was very important that tutors learned how to use all the Elluminate controls before thinking about how to teach with it, despite the time it would take them to do so. (The full manual is 365 pages long!) Now we're more inclined to the view that the first thing a tutor should do is to watch an Elluminate tutorial, or even better - with just a little basic preparation - to take part in one, run by someone else. Once they know what can be done, they can find out how to do it for themselves, with the aid of the manual if need be - and now with the motivation to do so.

The great thing about this approach is that it values the competences which tutors already have, rather than plunging them into an area where they're unskilled and are liable to become demoralised when the inevitable technical problems arise. ("There you are, I told you I'm rubbish with computers.") Our tutors are already brilliant at bulding rapport with students, with reassuring and challenging them, and creating a safe space in which they can admit to problems and make mistakes. All they need to do is to learn to do these things through a new medium.

To encourage tutors feeling nervous about the technology, I tell them the story of John Lasseter: the director or executive producer of some of Pixar's greatest computer-animated films (Toy Story, Monsters Inc, The Incredibles, etc).

In 1981, when he moved from Disney to the division of Lucasfilm which would become Pixar, computer animation was still very much dominated by programmers and technologists, and the sorts of films they made showed rotating cubes with changing images on each side, or geometrical shapes rising out of pools of molten liquid, or the play of light on complex textured surfaces. (I remember going to a computer animation festival at this time, where one of the presenters got very, very excited about the precise fractal algorithm he'd used to generate the texture of ice and snow on a simulated glacier.)

By contrast, Lasseter's 1984 film "André and Wally B" was a story about a little man and a bee, and it was shown at a computer graphics conference where it got a tremendous reception. After the showing, a guy came up to him and said: "Hey, your film was really funny!" to which Lasster made a polite and appreciative response. Then the guy asked: "What software do you use?" and Lasseter explained that it was just a basic key-frame animation tool, pretty much what everyone else was using, nothing very special. The guy was visibly disappointed. "Yeah," he mused, "but your film was so funny!"

And Lasseter realised that the computer guy was assuming that the film's being funny was somehow a product of the software. It wasn't, of course: it was a product of character, emotion, narrative and timing - all things that Lasseter, as a former Disney animator, knew how to do, and do well.

So what I remind our tutors is that if someone says to them, as we hope they will, "Hey, that was a really great online tutorial you gave!" it won't be because of the excellence of the software or even their expertise in using it. It will be because of those qualities which already make them great tutors face-to-face and which they've learned to apply in the online environment.


References: John Lasseter has told this story in interviews for the BBC TV programme 'From pencils to pixels' ('Imagine' series, transmitted 10 December 2003) and at the 2001 London Film Festival
For OU staff only: a video of my talk to the eLearning Community is at http://stadium.open.ac.uk/webcast-ou/ (under 15 November 2011, Session 3, 27 mins in) and details of the event are at http://kn.open.ac.uk/public/workspace.cfm?wpid=9612.